
However, this creation really benefits from Azir, especially in his leveled-up version. You have Dunekeeper as well as Barkbeast and Ravenous butcher as early game treats and Rite of Negation as a means for protection/sac outlet. On the surface, the deck runs many of the Shurima/Shadow Isles staples. Azir/Hecarim ephemeralsĪzir gets another shout out with this spicy brew.

You enemy can’t win if they don’t have any cards in their deck, right?Ī more follower-heavy version of the archetype 4. The coolest way to win would be by managing to play The Watcher and either hurl it towards you opponent via Atrocity or succeeding to attack with it.
#LEGENDS OF RUNETERRA SHURIMA PLUS#
Some of the decks use the Frozen Thrall landmark and Draklorn Inquisitor for additional field presences, while others rely more on Trundle and the classic combo of Commander Ledros plus Atrocity. There are a few variations to the archetype, depending on how many followers vs.

If this is not timed well enough, The Ruination will simply clear out the board. Cards like Vile Feast and Withering Wail can help you clear out smaller critters, while Harsh Winds and Tree Sisters will help you against the bigger treats. This combination packs a lot of ways to control the board and prevent early aggression. If you like to take things more slow and methodical and also annoy your opponent while doing it, this would be the deck for you.

Trundle/Lissandra controlįrom absolute aggro to its polar (get it, polar, cold? Ahh, forget it…) opposite. Seems Shurima doesn’t mind some Shadow Isles influence 3. Azir generates additional bodies (and remember, every point of damage is important when playing aggro) and if you manage to level him up, a solid boost to your offence. This combo can truly help you push the last points of damage.Īs for the Emperor of Sands himself, you won’t regret if you draw it, too. The newcomer Dunekeeper is a nice addition that can do up to 4 damage on turn 1 and also provides a second body that can be used for sacrifice purposes.Ī truly nasty combination is Doombeast plus Stalking Shadows or Fading Memories. You will be able to find some well-established cards such as Cursed Keeper, Ravenous Butcher and Blighted Caretaker. Possibly the most competitive of the Empires of the Ascended decks featured here, it aims to go low to the ground, dropping effective small followers and dishing-up as much damage as possible before the enemy player is able to react. If you are looking for a hyper-aggressive deck that can quickly finish games, you should check this build out. Nothing improves a deck better than a good counterspell 2. Lastly, Nasus is much more powerful than Elise in the late game and can quickly close up matches, especially with the help of Atrocity.

This is very useful as the deck can struggle if you do not have one of the two champions going. You can also find a champion thanks to Rite of Calling (and trigger Kindred’s ability while doing so). The region provides access to Rite of Negation, an extremely powerful protection spell. While the combination with Nasus carries all typical hallmarks of the archetype, there are some key additions, courtesy of Shurima. However, both versions seem a bit linear in my eyes and go to heavy on the removal plan. Some use Demacia as secondary region and add combat tricks. This version uses Piltover & Zaun in order to add additional burn. The combination with Elise is often used, as the latter champion can provide early game push as well as generate disposable followers. There are a few popular ways to build a Kindred deck.
